Windows build: generate the OpenCL import library, drop the SDK dependency

Building the `gpu` (OpenCL) backend on Windows no longer needs a vendor OpenCL
SDK. `cl-sys` links `OpenCL` (#[link(name = "OpenCL")]); instead of requiring an
SDK-provided OpenCL.lib, build.rs now generates a vendor-neutral import library
at build time from windows/OpenCL.def (all 118 cl-sys exports) — lib.exe for
MSVC (located via the cc crate), dlltool for MinGW — and puts it on the link
search path. The real OpenCL.dll is supplied at runtime by the GPU driver.

build.rs no-ops on non-Windows targets and when the gpu feature is off, and
warns rather than panics if the toolchain tool is absent so `cargo check` still
works. Combined with the runtime-loaded (dlopen) CUDA/NVML, a Windows build now
needs zero external GPU libraries.

Add BUILD-windows.md (toolchain, build, crt-static packaging, runtime deps, CI)
and link it from the README. Verified the whole crate compiles for
x86_64-pc-windows-gnu (default features and gpu,cuda); Linux is unaffected.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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jackpotincorporated
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# Building jackpotminer on Windows
The miner builds on Windows with **no external GPU SDKs**. The CUDA driver and
NVML are loaded at runtime (`dlopen`/`LoadLibrary`), and the OpenCL import
library is generated at build time from `windows/OpenCL.def` — so you don't need
the CUDA Toolkit, an OpenCL SDK, or any vendor libraries to compile. The whole
codebase (miner + the `jackpotminer-config` GUI) is verified to compile for
`x86_64-pc-windows-*`.
## Prerequisites
- **Rust** (https://rustup.rs). The default target is `x86_64-pc-windows-msvc`.
- **MSVC build tools** — Visual Studio 2019/2022 or the standalone *Build Tools
for Visual Studio* with the **“Desktop development with C++”** workload (gives
`link.exe`, `lib.exe`, and the Windows SDK).
- Build from a **“x64 Native Tools Command Prompt for VS”** (or any shell where
the MSVC environment is active) so `lib.exe` is found. `cargo` also locates
it automatically via the registry in most cases.
- *(Alternative toolchain)* the GNU target `x86_64-pc-windows-gnu` works too,
with **MinGW-w64** on `PATH` (provides `dlltool` and the linker).
No CUDA Toolkit and **no OpenCL SDK** are required.
## Build
```powershell
:: Default: OpenCL + CUDA backends + the GUI config tool
cargo build --release
:: Miner only (no GUI), both GPU backends
cargo build --release --no-default-features --features gpu,cuda
:: OpenCL only (AMD / Intel / NVIDIA)
cargo build --release --no-default-features --features gpu
:: NVIDIA only needs nothing external at build time (CUDA is dlopen'd)
cargo build --release --no-default-features --features cuda
```
Outputs: `target\release\jackpotminer.exe` (and `jackpotminer-config.exe` with
the default features).
### How the OpenCL build dependency is avoided
`ocl`/`cl-sys` link `OpenCL` (`#[link(name = "OpenCL")]`), which normally needs
an `OpenCL.lib` from a vendor SDK. Instead, `build.rs` generates a
vendor-neutral import library from `windows/OpenCL.def`:
- **MSVC:** `lib.exe /def:windows\OpenCL.def /out:OpenCL.lib /machine:X64`
- **GNU:** `dlltool -d windows/OpenCL.def -l libOpenCL.a -m i386:x86-64`
and puts it on the link search path. The import library only forwards to
`OpenCL.dll`, which the GPU driver provides at runtime. If the toolchain tool
isnt on `PATH`, `build.rs` prints a warning and the link step fails with a clear
message (compilation/`cargo check` still works).
## Distribution
Statically link the MSVC C runtime so users dont need the VC++ redistributable:
```powershell
set RUSTFLAGS=-C target-feature=+crt-static
cargo build --release
```
## Runtime dependencies (on the mining machine)
- **`OpenCL.dll`** — the ICD loader, installed with any GPU driver (AMD/NVIDIA/
Intel). Required for the OpenCL backend.
- **`nvcuda.dll`** + **`nvml.dll`** — installed with the NVIDIA driver. Loaded
on demand for the CUDA backend; absent on AMD-only machines, where the miner
simply reports no CUDA devices.
- The **VC++ runtime**, unless you built with `+crt-static`.
A `cuda`-enabled binary still starts on a machine with no NVIDIA driver.
## Building Windows binaries without a Windows machine
### GitHub Actions (recommended)
```yaml
name: windows
on: [push, workflow_dispatch]
jobs:
build:
runs-on: windows-latest # MSVC + lib.exe already on PATH
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@stable
- run: cargo build --release --features gpu,cuda
env:
RUSTFLAGS: -C target-feature=+crt-static
- uses: actions/upload-artifact@v4
with:
name: jackpotminer-windows
path: target/release/*.exe
```
### Cross-compile from Linux (GNU target)
```bash
rustup target add x86_64-pc-windows-gnu
sudo pacman -S mingw-w64 # or your distro's mingw-w64 (gives dlltool + linker)
cargo build --release --target x86_64-pc-windows-gnu --no-default-features --features gpu,cuda
```
The MSVC target cant be linked from Linux. The GUI config tool (`eframe`) is
easiest to build natively on Windows.
## Status / caveats
- **Compilation for Windows is verified** here via `cargo check
--target x86_64-pc-windows-gnu` (default features, and `gpu,cuda`).
- The OpenCL **import-library linking** uses the standard `lib.exe`/`dlltool`
technique; validate it with an actual Windows (or MinGW cross) build, which
needs those tools present.
- `relaunch_in_terminal` (reopen-in-a-terminal on GUI launch) is Linux-only;
harmless on Windows, where double-clicking a console binary already opens a
console.