Windows build: generate the OpenCL import library, drop the SDK dependency
Building the `gpu` (OpenCL) backend on Windows no longer needs a vendor OpenCL SDK. `cl-sys` links `OpenCL` (#[link(name = "OpenCL")]); instead of requiring an SDK-provided OpenCL.lib, build.rs now generates a vendor-neutral import library at build time from windows/OpenCL.def (all 118 cl-sys exports) — lib.exe for MSVC (located via the cc crate), dlltool for MinGW — and puts it on the link search path. The real OpenCL.dll is supplied at runtime by the GPU driver. build.rs no-ops on non-Windows targets and when the gpu feature is off, and warns rather than panics if the toolchain tool is absent so `cargo check` still works. Combined with the runtime-loaded (dlopen) CUDA/NVML, a Windows build now needs zero external GPU libraries. Add BUILD-windows.md (toolchain, build, crt-static packaging, runtime deps, CI) and link it from the README. Verified the whole crate compiles for x86_64-pc-windows-gnu (default features and gpu,cuda); Linux is unaffected. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,119 @@
|
||||
# Building jackpotminer on Windows
|
||||
|
||||
The miner builds on Windows with **no external GPU SDKs**. The CUDA driver and
|
||||
NVML are loaded at runtime (`dlopen`/`LoadLibrary`), and the OpenCL import
|
||||
library is generated at build time from `windows/OpenCL.def` — so you don't need
|
||||
the CUDA Toolkit, an OpenCL SDK, or any vendor libraries to compile. The whole
|
||||
codebase (miner + the `jackpotminer-config` GUI) is verified to compile for
|
||||
`x86_64-pc-windows-*`.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- **Rust** (https://rustup.rs). The default target is `x86_64-pc-windows-msvc`.
|
||||
- **MSVC build tools** — Visual Studio 2019/2022 or the standalone *Build Tools
|
||||
for Visual Studio* with the **“Desktop development with C++”** workload (gives
|
||||
`link.exe`, `lib.exe`, and the Windows SDK).
|
||||
- Build from a **“x64 Native Tools Command Prompt for VS”** (or any shell where
|
||||
the MSVC environment is active) so `lib.exe` is found. `cargo` also locates
|
||||
it automatically via the registry in most cases.
|
||||
- *(Alternative toolchain)* the GNU target `x86_64-pc-windows-gnu` works too,
|
||||
with **MinGW-w64** on `PATH` (provides `dlltool` and the linker).
|
||||
|
||||
No CUDA Toolkit and **no OpenCL SDK** are required.
|
||||
|
||||
## Build
|
||||
|
||||
```powershell
|
||||
:: Default: OpenCL + CUDA backends + the GUI config tool
|
||||
cargo build --release
|
||||
|
||||
:: Miner only (no GUI), both GPU backends
|
||||
cargo build --release --no-default-features --features gpu,cuda
|
||||
|
||||
:: OpenCL only (AMD / Intel / NVIDIA)
|
||||
cargo build --release --no-default-features --features gpu
|
||||
|
||||
:: NVIDIA only — needs nothing external at build time (CUDA is dlopen'd)
|
||||
cargo build --release --no-default-features --features cuda
|
||||
```
|
||||
|
||||
Outputs: `target\release\jackpotminer.exe` (and `jackpotminer-config.exe` with
|
||||
the default features).
|
||||
|
||||
### How the OpenCL build dependency is avoided
|
||||
|
||||
`ocl`/`cl-sys` link `OpenCL` (`#[link(name = "OpenCL")]`), which normally needs
|
||||
an `OpenCL.lib` from a vendor SDK. Instead, `build.rs` generates a
|
||||
vendor-neutral import library from `windows/OpenCL.def`:
|
||||
|
||||
- **MSVC:** `lib.exe /def:windows\OpenCL.def /out:OpenCL.lib /machine:X64`
|
||||
- **GNU:** `dlltool -d windows/OpenCL.def -l libOpenCL.a -m i386:x86-64`
|
||||
|
||||
and puts it on the link search path. The import library only forwards to
|
||||
`OpenCL.dll`, which the GPU driver provides at runtime. If the toolchain tool
|
||||
isn’t on `PATH`, `build.rs` prints a warning and the link step fails with a clear
|
||||
message (compilation/`cargo check` still works).
|
||||
|
||||
## Distribution
|
||||
|
||||
Statically link the MSVC C runtime so users don’t need the VC++ redistributable:
|
||||
|
||||
```powershell
|
||||
set RUSTFLAGS=-C target-feature=+crt-static
|
||||
cargo build --release
|
||||
```
|
||||
|
||||
## Runtime dependencies (on the mining machine)
|
||||
|
||||
- **`OpenCL.dll`** — the ICD loader, installed with any GPU driver (AMD/NVIDIA/
|
||||
Intel). Required for the OpenCL backend.
|
||||
- **`nvcuda.dll`** + **`nvml.dll`** — installed with the NVIDIA driver. Loaded
|
||||
on demand for the CUDA backend; absent on AMD-only machines, where the miner
|
||||
simply reports no CUDA devices.
|
||||
- The **VC++ runtime**, unless you built with `+crt-static`.
|
||||
|
||||
A `cuda`-enabled binary still starts on a machine with no NVIDIA driver.
|
||||
|
||||
## Building Windows binaries without a Windows machine
|
||||
|
||||
### GitHub Actions (recommended)
|
||||
|
||||
```yaml
|
||||
name: windows
|
||||
on: [push, workflow_dispatch]
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest # MSVC + lib.exe already on PATH
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: dtolnay/rust-toolchain@stable
|
||||
- run: cargo build --release --features gpu,cuda
|
||||
env:
|
||||
RUSTFLAGS: -C target-feature=+crt-static
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: jackpotminer-windows
|
||||
path: target/release/*.exe
|
||||
```
|
||||
|
||||
### Cross-compile from Linux (GNU target)
|
||||
|
||||
```bash
|
||||
rustup target add x86_64-pc-windows-gnu
|
||||
sudo pacman -S mingw-w64 # or your distro's mingw-w64 (gives dlltool + linker)
|
||||
cargo build --release --target x86_64-pc-windows-gnu --no-default-features --features gpu,cuda
|
||||
```
|
||||
|
||||
The MSVC target can’t be linked from Linux. The GUI config tool (`eframe`) is
|
||||
easiest to build natively on Windows.
|
||||
|
||||
## Status / caveats
|
||||
|
||||
- **Compilation for Windows is verified** here via `cargo check
|
||||
--target x86_64-pc-windows-gnu` (default features, and `gpu,cuda`).
|
||||
- The OpenCL **import-library linking** uses the standard `lib.exe`/`dlltool`
|
||||
technique; validate it with an actual Windows (or MinGW cross) build, which
|
||||
needs those tools present.
|
||||
- `relaunch_in_terminal` (reopen-in-a-terminal on GUI launch) is Linux-only;
|
||||
harmless on Windows, where double-clicking a console binary already opens a
|
||||
console.
|
||||
Generated
+1
@@ -2230,6 +2230,7 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"blake2b_simd",
|
||||
"cc",
|
||||
"clap",
|
||||
"core_affinity",
|
||||
"ctrlc",
|
||||
|
||||
@@ -45,6 +45,11 @@ name = "jackpotminer-config"
|
||||
path = "src/config_gui.rs"
|
||||
required-features = ["config-gui"]
|
||||
|
||||
[build-dependencies]
|
||||
# Locates the MSVC `lib.exe` (to generate the OpenCL import library on Windows);
|
||||
# unused on other platforms. See build.rs.
|
||||
cc = "1"
|
||||
|
||||
[profile.release]
|
||||
opt-level = 3
|
||||
lto = true
|
||||
|
||||
@@ -114,6 +114,13 @@ cargo build --release --no-default-features --features cuda # CUDA only
|
||||
cargo build --release --no-default-features # CPU-only (no GPU)
|
||||
```
|
||||
|
||||
### Windows
|
||||
|
||||
Builds with no external GPU SDKs — CUDA/NVML are loaded at runtime and the
|
||||
OpenCL import library is generated at build time. See
|
||||
[BUILD-windows.md](BUILD-windows.md) for the toolchain, build, and packaging
|
||||
steps.
|
||||
|
||||
### Portable / distributable builds
|
||||
|
||||
The miner's only runtime dependencies are the C library and the OpenCL ICD loader
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
//! Build script — Windows OpenCL import library only.
|
||||
//!
|
||||
//! On Windows, the `ocl`/`cl-sys` crates link `OpenCL` (`#[link(name =
|
||||
//! "OpenCL")]`), which normally requires an `OpenCL.lib` import library from a
|
||||
//! vendor OpenCL SDK. To avoid that build dependency, we generate a
|
||||
//! vendor-neutral import library ourselves from `windows/OpenCL.def` (the list
|
||||
//! of OpenCL exports) using the toolchain's own tools — `lib.exe` for MSVC,
|
||||
//! `dlltool` for the GNU (MinGW) toolchain — and put it on the link search path.
|
||||
//! The real `OpenCL.dll` (the ICD loader) is supplied at runtime by the GPU
|
||||
//! driver, exactly like `libOpenCL.so.1` on Linux.
|
||||
//!
|
||||
//! Nothing here is needed on non-Windows targets (the system `libOpenCL` is used
|
||||
//! directly) or when the `gpu` (OpenCL) feature is off — the script no-ops. The
|
||||
//! CUDA driver / NVML are loaded at runtime via dlopen (see `src/dylib.rs`), so
|
||||
//! they need no build-script support.
|
||||
|
||||
use std::env;
|
||||
use std::path::PathBuf;
|
||||
use std::process::Command;
|
||||
|
||||
fn main() {
|
||||
println!("cargo:rerun-if-changed=build.rs");
|
||||
println!("cargo:rerun-if-changed=windows/OpenCL.def");
|
||||
|
||||
// Only Windows targets with the OpenCL backend need an import library.
|
||||
if env::var("CARGO_CFG_TARGET_OS").as_deref() != Ok("windows") {
|
||||
return;
|
||||
}
|
||||
if env::var_os("CARGO_FEATURE_GPU").is_none() {
|
||||
return;
|
||||
}
|
||||
|
||||
let out_dir = PathBuf::from(env::var("OUT_DIR").unwrap());
|
||||
let def = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap()).join("windows/OpenCL.def");
|
||||
let target = env::var("TARGET").unwrap_or_default();
|
||||
let is_msvc = env::var("CARGO_CFG_TARGET_ENV").as_deref() == Ok("msvc");
|
||||
|
||||
let (mut cmd, tool) = if is_msvc {
|
||||
// lib.exe /def:OpenCL.def /out:OpenCL.lib /machine:X64
|
||||
let mut c = cc::windows_registry::find(&target, "lib.exe")
|
||||
.unwrap_or_else(|| Command::new("lib.exe"));
|
||||
c.arg("/nologo")
|
||||
.arg(format!("/def:{}", def.display()))
|
||||
.arg(format!("/out:{}", out_dir.join("OpenCL.lib").display()))
|
||||
.arg("/machine:X64");
|
||||
(c, "lib.exe")
|
||||
} else {
|
||||
// GNU/MinGW: dlltool -d OpenCL.def -l libOpenCL.a -m i386:x86-64
|
||||
let dlltool = ["x86_64-w64-mingw32-dlltool", "dlltool"]
|
||||
.into_iter()
|
||||
.find(|t| Command::new(t).arg("--version").output().is_ok())
|
||||
.unwrap_or("dlltool");
|
||||
let mut c = Command::new(dlltool);
|
||||
c.arg("-d")
|
||||
.arg(&def)
|
||||
.arg("-l")
|
||||
.arg(out_dir.join("libOpenCL.a"))
|
||||
.arg("-m")
|
||||
.arg("i386:x86-64");
|
||||
(c, "dlltool")
|
||||
};
|
||||
|
||||
match cmd.status() {
|
||||
Ok(s) if s.success() => {
|
||||
// Resolve `#[link(name = "OpenCL")]` against the generated import lib.
|
||||
println!("cargo:rustc-link-search=native={}", out_dir.display());
|
||||
}
|
||||
Ok(s) => panic!("{tool} failed ({s}) generating the OpenCL import library from {}", def.display()),
|
||||
Err(e) => {
|
||||
// Tool not found: let `cargo check` (which doesn't link) still succeed;
|
||||
// a real build will fail at link with a clear "cannot find OpenCL".
|
||||
println!(
|
||||
"cargo:warning=could not run {tool} to generate the OpenCL import library ({e}); \
|
||||
ensure the toolchain tools are on PATH (MSVC dev prompt, or mingw-w64). \
|
||||
Linking the `gpu` feature will fail until then."
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
; OpenCL import library definition for jackpotminer's Windows build.
|
||||
; Generated from the cl-sys 0.4.3 exports so a vendor-neutral OpenCL.lib /
|
||||
; libOpenCL.a can be produced at build time without an OpenCL SDK. The actual
|
||||
; OpenCL.dll (ICD loader) is provided at runtime by the GPU driver.
|
||||
LIBRARY OpenCL
|
||||
EXPORTS
|
||||
clBuildProgram
|
||||
clCloneKernel
|
||||
clCompileProgram
|
||||
clCreateBuffer
|
||||
clCreateCommandQueue
|
||||
clCreateCommandQueueWithProperties
|
||||
clCreateContext
|
||||
clCreateContextFromType
|
||||
clCreateFromGLBuffer
|
||||
clCreateFromGLRenderbuffer
|
||||
clCreateFromGLTexture
|
||||
clCreateFromGLTexture2D
|
||||
clCreateFromGLTexture3D
|
||||
clCreateImage
|
||||
clCreateImage2D
|
||||
clCreateImage3D
|
||||
clCreateKernel
|
||||
clCreateKernelsInProgram
|
||||
clCreatePipe
|
||||
clCreateProgramWithBinary
|
||||
clCreateProgramWithBuiltInKernels
|
||||
clCreateProgramWithIL
|
||||
clCreateProgramWithSource
|
||||
clCreateSampler
|
||||
clCreateSamplerWithProperties
|
||||
clCreateSubBuffer
|
||||
clCreateSubDevices
|
||||
clCreateUserEvent
|
||||
clEnqueueAcquireGLObjects
|
||||
clEnqueueBarrier
|
||||
clEnqueueBarrierWithWaitList
|
||||
clEnqueueCopyBuffer
|
||||
clEnqueueCopyBufferRect
|
||||
clEnqueueCopyBufferToImage
|
||||
clEnqueueCopyImage
|
||||
clEnqueueCopyImageToBuffer
|
||||
clEnqueueFillBuffer
|
||||
clEnqueueFillImage
|
||||
clEnqueueMapBuffer
|
||||
clEnqueueMapImage
|
||||
clEnqueueMarker
|
||||
clEnqueueMarkerWithWaitList
|
||||
clEnqueueMigrateMemObjects
|
||||
clEnqueueNativeKernel
|
||||
clEnqueueNDRangeKernel
|
||||
clEnqueueReadBuffer
|
||||
clEnqueueReadBufferRect
|
||||
clEnqueueReadImage
|
||||
clEnqueueReleaseGLObjects
|
||||
clEnqueueSVMFree
|
||||
clEnqueueSVMMap
|
||||
clEnqueueSVMMemcpy
|
||||
clEnqueueSVMMemFill
|
||||
clEnqueueSVMMigrateMem
|
||||
clEnqueueSVMUnmap
|
||||
clEnqueueTask
|
||||
clEnqueueUnmapMemObject
|
||||
clEnqueueWaitForEvents
|
||||
clEnqueueWriteBuffer
|
||||
clEnqueueWriteBufferRect
|
||||
clEnqueueWriteImage
|
||||
clFinish
|
||||
clFlush
|
||||
clGetCommandQueueInfo
|
||||
clGetContextInfo
|
||||
clGetDeviceAndHostTimer
|
||||
clGetDeviceIDs
|
||||
clGetDeviceInfo
|
||||
clGetEventInfo
|
||||
clGetEventProfilingInfo
|
||||
clGetExtensionFunctionAddress
|
||||
clGetExtensionFunctionAddressForPlatform
|
||||
clGetGLContextInfoKHR
|
||||
clGetGLObjectInfo
|
||||
clGetGLTextureInfo
|
||||
clGetHostTimer
|
||||
clGetImageInfo
|
||||
clGetKernelArgInfo
|
||||
clGetKernelInfo
|
||||
clGetKernelSubGroupInfo
|
||||
clGetKernelWorkGroupInfo
|
||||
clGetMemObjectInfo
|
||||
clGetPipeInfo
|
||||
clGetPlatformIDs
|
||||
clGetPlatformInfo
|
||||
clGetProgramBuildInfo
|
||||
clGetProgramInfo
|
||||
clGetSamplerInfo
|
||||
clGetSupportedImageFormats
|
||||
clLinkProgram
|
||||
clReleaseCommandQueue
|
||||
clReleaseContext
|
||||
clReleaseDevice
|
||||
clReleaseEvent
|
||||
clReleaseKernel
|
||||
clReleaseMemObject
|
||||
clReleaseProgram
|
||||
clReleaseSampler
|
||||
clRetainCommandQueue
|
||||
clRetainContext
|
||||
clRetainDevice
|
||||
clRetainEvent
|
||||
clRetainKernel
|
||||
clRetainMemObject
|
||||
clRetainProgram
|
||||
clRetainSampler
|
||||
clSetDefaultDeviceCommandQueue
|
||||
clSetEventCallback
|
||||
clSetKernelArg
|
||||
clSetKernelArgSVMPointer
|
||||
clSetKernelExecInfo
|
||||
clSetMemObjectDestructorCallback
|
||||
clSetUserEventStatus
|
||||
clSVMAlloc
|
||||
clSVMFree
|
||||
clUnloadCompiler
|
||||
clUnloadPlatformCompiler
|
||||
clWaitForEvents
|
||||
Reference in New Issue
Block a user